Once the new game idea has been worded and checked for adequacy, and clarity on KPI has been reached, forming a team of enthusiasts who will believe in the project and lead it to success becomes an issue.
Sometimes you have your team almost built, except for a game designer, a writer, a developer, a composer, or some other specialist important for the project. This situation entails such big risks as releasing a low-quality product unable to take off, or a launch delay. As a result, your long and tedious work may be in vain.
Our community comprises hundreds of backend and client developers, game designers, writers and artists from all over the world. So, when everything is running smoothly and you have no time to waste on searching for missing team members, it is exactly where we can help.
Besides, we have platforms in Moscow and London, which can be used as spaces for work and networking.